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 Idea: New Area = Giant's Lair

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Reneil1206
alinas321
Seto0
Merkaba
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Merkaba

Merkaba


Posts : 1895
Join date : 2010-05-07
Age : 35
Location : when the sky opens and the gate of heaven appears..

Idea: New Area = Giant's Lair Empty
PostSubject: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair EmptyMon Jul 05, 2010 6:03 am

here's how it works: Rolling Eyes

1. there will be a NPC that teleports you to a specific place or area with giants, including super bosses like CW, LCA, red meteo, razgul, kheldor and others. also including special monsters that only be seen when doing quests. (like ivilness quest)

2. the player(s) will select which area he likes:
Area 1: all giants in Flaris, and in Mars Dungeon

Area 2: all giants in SM, Rhisis Garden and in Ivilness Dungeon

Area 3: all giants in Darkon 1 and 2

Area 4: all giants in Darkon 3

Area 5: special giants in The Wilds, The Savage Wilds, Animus and Cursed Animus Dungeon

Area 6: super bosses

3. inside in each area will have pang buffs.

4. if a player dies, he/she will be respawned beside the pang buff of the corresponding area. of course he/she will loose XP if he/she doesn't use a SOB

5. all monsters are aggressive and have rage mode (x2 damage if HP drops to 25%)

6. all monsters will not heal its HP

*IMO. this suggestion, when implemented, will kill the boredon of some players that are tired in pvp and pwning other players inside the arena. lol Very Happy Razz

EDIT:
# 5 and 6 Razz
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Seto0

Seto0


Posts : 499
Join date : 2010-06-14
Age : 36
Location : I don't know either.

Idea: New Area = Giant's Lair Empty
PostSubject: Re: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair EmptyMon Jul 05, 2010 7:15 am

1, 2 - A forsaken tower with giants. I like that.
3 - Not necessary.
4 - That will make everything less-challenging.
5 - x2 damage if their HP drops to 10%
6 - Most of them will, but super giants, will not.
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alinas321

alinas321


Posts : 81
Join date : 2010-05-31
Age : 29
Location : You will find me blow of youtube bridge

Idea: New Area = Giant's Lair Empty
PostSubject: Re: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair EmptyMon Jul 05, 2010 7:35 am

wow someone targeting on merkaba always voting down on merkaba O.o ive notice that now. yeah would also better if ew can mob giants..
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Reneil1206

Reneil1206


Posts : 265
Join date : 2010-06-01
Location : Zambales PH

Idea: New Area = Giant's Lair Empty
PostSubject: Re: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair EmptyMon Jul 05, 2010 8:20 am

well i agree but i always crash........... IHAVE DUNGEON ALERGIES MEN
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Yvhonne =)

Yvhonne =)


Posts : 34
Join date : 2010-07-10
Age : 30
Location : inside your fragile heart :]

Idea: New Area = Giant's Lair Empty
PostSubject: Re: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair EmptyWed Jul 14, 2010 4:15 am

` love it. nice suggestion TS Wink
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LOLcat

LOLcat


Posts : 147
Join date : 2010-06-09

Idea: New Area = Giant's Lair Empty
PostSubject: Re: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair EmptyWed Jul 14, 2010 4:25 am

hmmm... pretty good i guess
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Cronosus




Posts : 56
Join date : 2010-06-22

Idea: New Area = Giant's Lair Empty
PostSubject: Re: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair EmptyWed Jul 14, 2010 5:14 am

Would be nice even with super giants coz without them everything stil is in shop
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a

a


Posts : 38
Join date : 2010-07-22

Idea: New Area = Giant's Lair Empty
PostSubject: Re: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair EmptyFri Jul 23, 2010 7:49 pm

There's no need for giants....
Also what would be good was a place with asuras and vallt mobs spawn, a shit load of them. Then stupid ass KS'ers wouldn't have reasons to KS people like idiots.
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Idea: New Area = Giant's Lair Empty
PostSubject: Re: Idea: New Area = Giant's Lair   Idea: New Area = Giant's Lair Empty

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